/* Fast GIF encoder * taken from http://www.msg.net/utility/whirlgif/gifencod.html - go there for the algorithm explanation * * gifencode.c * * Copyright (c) 1997,1998,1999 by Hans Dinsen-Hansen * The algorithms are inspired by those of gifcode.c * Copyright (c) 1995,1996 Michael A. Mayer * All rights reserved. * * This software may be freely copied, modified and redistributed * without fee provided that above copyright notices are preserved * intact on all copies and modified copies. * * There is no warranty or other guarantee of fitness of this software. * It is provided solely "as is". The author(s) disclaim(s) all * responsibility and liability with respect to this software's usage * or its effect upon hardware or computer systems. * * The Graphics Interchange format (c) is the Copyright property of * Compuserve Incorporated. Gif(sm) is a Service Mark property of * Compuserve Incorporated. * * * Implements GIF encoding by means of a tree search. * -------------------------------------------------- * * - The string table may be thought of being stored in a "b-tree of * steroids," or more specifically, a {256,128,...,4}-tree, depending on * the size of the color map. * - Each (non-NULL) node contains the string table index (or code) and * {256,128,...,4} pointers to other nodes. * - For example, the index associated with the string 0-3-173-25 would be * stored in: * first->node[0]->node[3]->node[173]->node[25]->code * * - Speed and effectivity considerations, however, have made this * implementation somewhat obscure, because it is costly to initialize * a node-array where most elements will never be used. * - Initially, a new node will be marked as terminating, TERMIN. * If this node is used at a later stage, its mark will be changed. * - Only nodes with several used nodes will be associated with a * node-array. Such nodes are marked LOOKUP. * - The remaining nodes are marked SEARCH. They are linked together * in a search-list, where a field, NODE->alt, points at an alternative * following color. * - It is hardly feasible exactly to predict which nodes will have most * used node pointers. The theory here is that the very first node as * well as the first couple of nodes which need at least one alternative * color, will be among the ones with many nodes ("... whatever that * means", as my tutor in Num. Analysis and programming used to say). * - The number of possible LOOKUP nodes depends on the size of the color * map. Large color maps will have many SEARCH nodes; small color maps * will probably have many LOOKUP nodes. */ #include #include #include #ifdef MEMDBG #include #endif #define BLOKLEN 255 #define BUFLEN 1000 #define TERMIN 'T' #define LOOKUP 'L' #define SEARCH 'S' #define noOfArrays 20 /* defines the amount of memory set aside in the encoding for the * LOOKUP type nodes; for a 256 color GIF, the number of LOOKUP * nodes will be <= noOfArrays, for a 128 color GIF the number of * LOOKUP nodes will be <= 2 * noOfArrays, etc. */ typedef struct GifTree { char typ; /* terminating, lookup, or search */ int code; /* the code to be output */ unsigned char ix; /* the color map index */ struct GifTree **node, *nxt, *alt; } GifTree; char *AddCodeToBuffer(int, short, char *); void ClearTree(int, GifTree *); extern unsigned int debugFlag; extern int count; int chainlen = 0, maxchainlen = 0, nodecount = 0, lookuptypes = 0, nbits; short need = 8; GifTree *empty[256], GifRoot = {LOOKUP, 0, 0, empty, NULL, NULL}, *topNode, *baseNode, **nodeArray, **lastArray; void GifEncode(FILE *fout, unsigned char *pixels, int depth, int siz) { GifTree *first = &GifRoot, *newNode, *curNode; unsigned char *end; int cc, eoi, next, tel=0; //, dbw=0; short cLength; char *pos, *buffer; empty[0] = NULL; need = 8; nodeArray = empty; memmove(++nodeArray, empty, 255*sizeof(GifTree **)); if (( buffer = (char *)malloc((BUFLEN+1)*sizeof(char))) == NULL ) printf("No memory for writing"); buffer++; pos = buffer; buffer[0] = 0x0; cc = (depth == 1) ? 0x4 : 1<node = (GifTree **)malloc(256*sizeof(GifTree *)*noOfArrays)) == NULL ) printf("No memory for search nodes"); lastArray = nodeArray + ( 256*noOfArrays - cc); ClearTree(cc, first); pos = AddCodeToBuffer(cc, cLength, pos); end = pixels+siz; curNode = first; while(pixels < end) { if ( curNode->node[*pixels] != NULL ) { curNode = curNode->node[*pixels]; tel++; pixels++; chainlen++; continue; } else if ( curNode->typ == SEARCH ) { newNode = curNode->nxt; while ( newNode->alt != NULL ) { if ( newNode->ix == *pixels ) break; newNode = newNode->alt; } if (newNode->ix == *pixels ) { tel++; pixels++; chainlen++; curNode = newNode; continue; } } /* ****************************************************** * If there is no more thread to follow, we create a new node. If the * current node is terminating, it will become a SEARCH node. If it is * a SEARCH node, and if we still have room, it will be converted to a * LOOKUP node. */ newNode = ++topNode; switch (curNode->typ ) { case LOOKUP: newNode->nxt = NULL; newNode->alt = NULL, curNode->node[*pixels] = newNode; break; case SEARCH: if ( nodeArray != lastArray ) { nodeArray += cc; curNode->node = nodeArray; curNode->typ = LOOKUP; curNode->node[*pixels] = newNode; curNode->node[(curNode->nxt)->ix] = curNode->nxt; lookuptypes++; newNode->nxt = NULL; newNode->alt = NULL, curNode->nxt = NULL; break; } /* otherwise do as we do with a TERMIN node */ case TERMIN: newNode->alt = curNode->nxt; newNode->nxt = NULL, curNode->nxt = newNode; curNode->typ = SEARCH; break; default: fprintf(stderr, "Silly node type: %d\n", curNode->typ); } newNode->code = next; newNode->ix = *pixels; newNode->typ = TERMIN; newNode->node = empty; nodecount++; /* * End of node creation * ****************************************************** */ #ifdef _WHGDBG if (debugFlag) { if (curNode == newNode) fprintf(stderr, "Wrong choice of node\n"); if ( curNode->typ == LOOKUP && curNode->node[*pixels] != newNode ) fprintf(stderr, "Wrong pixel coding\n"); if ( curNode->typ == TERMIN ) fprintf(stderr, "Wrong Type coding; frame no = %d; pixel# = %d; nodecount = %d\n", count, tel, nodecount); } #endif pos = AddCodeToBuffer(curNode->code, cLength, pos); if ( chainlen > maxchainlen ) maxchainlen = chainlen; chainlen = 0; if(pos-buffer>BLOKLEN) { buffer[-1] = BLOKLEN; fwrite(buffer-1, 1, BLOKLEN+1, fout); buffer[0] = buffer[BLOKLEN]; buffer[1] = buffer[BLOKLEN+1]; buffer[2] = buffer[BLOKLEN+2]; buffer[3] = buffer[BLOKLEN+3]; pos -= BLOKLEN; } curNode = first; if(next == (1<BLOKLEN) { buffer[-1] = BLOKLEN; fwrite(buffer-1, 1, BLOKLEN+1, fout); buffer[0] = buffer[BLOKLEN]; buffer[1] = buffer[BLOKLEN+1]; buffer[2] = buffer[BLOKLEN+2]; buffer[3] = buffer[BLOKLEN+3]; pos -= BLOKLEN; } next = cc+2; cLength = (short) ((depth == 1)?3:depth+1); } } pos = AddCodeToBuffer(curNode->code, cLength, pos); if(pos-buffer>BLOKLEN-3) { buffer[-1] = BLOKLEN-3; fwrite(buffer-1, 1, BLOKLEN-2, fout); buffer[0] = buffer[BLOKLEN-3]; buffer[1] = buffer[BLOKLEN-2]; buffer[2] = buffer[BLOKLEN-1]; buffer[3] = buffer[BLOKLEN]; buffer[4] = buffer[BLOKLEN+1]; pos -= BLOKLEN-3; } pos = AddCodeToBuffer(eoi, cLength, pos); pos = AddCodeToBuffer(0x0, -1, pos); buffer[-1] = (char) (pos-buffer); fwrite(buffer-1, pos-buffer+1, 1, fout); free(buffer-1); free(first->node); free(baseNode); buffer=NULL;first->node=NULL;baseNode=NULL; #ifdef _WHGDBG if (debugFlag) fprintf(stderr, "pixel count = %d; nodeCount = %d lookup nodes = %d\n", tel, nodecount, lookuptypes); #endif return; } void ClearTree(int cc, GifTree *root) { int i; GifTree *newNode, **xx; #ifdef _WHGDBG if (debugFlag>1) fprintf(stderr, "Clear Tree cc= %d\n", cc); if (debugFlag>1) fprintf(stderr, "nodeCount = %d lookup nodes = %d\n", nodecount, lookuptypes); #endif maxchainlen=0; lookuptypes = 1; nodecount = 0; nodeArray = root->node; xx= nodeArray; for (i = 0; i < noOfArrays; i++ ) { memmove (xx, empty, 256*sizeof(GifTree **)); xx += 256; } topNode = baseNode; for(i=0; inode[i] = newNode = ++topNode; newNode->nxt = NULL; newNode->alt = NULL; newNode->code = i; newNode->ix = (unsigned char) i; newNode->typ = TERMIN; newNode->node = empty; nodecount++; } } char *AddCodeToBuffer(int code, short n, char *buf) { int mask; if(n<0) { if(need<8) { buf++; *buf = 0x0; } need = 8; return buf; } while(n>=need) { mask = (1<>need; n -= need; need = 8; } if(n) { mask = (1<